Chara Levine
Systems & Sound Designer
Burlington, VT 571-992-2239
khepriproductions@gmail.com | linkedin.com/in/chara-levine
EDUCATION:
Champlain College, Burlington, Vermont
Bachelor of Science in Game Design
Expected Graduation Date: May 2026
GPA 3.775 as of September 12, 2025
SKILLS:
Game Development Pipelines
Jira, Confluence, Bitbucket, Mattermost
Communication
Music Composition
Sound Effect Creation
Twine, Ren’py, Inky
Narrative Design
Feature/System Design
Design Documentation
Sound Documentation
Unity 2D and 3D
Unreal Engine 5
FL Studio
Photoshop
PROJECT EXPERIENCE:
Sound Designer, January 2025 – May 2025
Nest Quest, Burlington, VT
Composed music and did sound effects for a kids game starring a duck rebuilding her nest.
Composed a 7-song soundtrack for the game using FL Studio
Created and used open source sound effects as well as foley in order to create sounds that reflected the player’s
Worked with an interdisciplinary team on the aesthetic for the game and how the music and sound effects could fit into the game’s aesthetic.
Collaborated closely with artists to bring a musical aspect to the world.
Kept the target audience in mind while designing the sound.
Completed a project with a team for Game Studio 2 at Champlain College to create a finished game.
Implemented all sounds in Unreal Engine 5.
Sound & Systems Designer, August 2025 - December 2025
Hook & Sinker, Burlington, VT
Designed a boss moveset for a bullethell boss fight against a giant leviathan.
Programmed several smaller interactions such as a bridge you can pull down using your harpoon gun in-game using Unity Engine and C#.
Composed a 3-song soundtrack for the game using FL Studio
Created and implemented sound effects using foley and generated audio waves.
Worked with an interdisciplinary team on the aesthetic for the game and how the music and sound effects could fit into the game’s aesthetic.
Collaborated closely with artists to bring a musical aspect to the world.
Kept the target audience in mind while designing the sound.
Completed a project with a team for Capstone at Champlain College to create a finished prototype
Systems Designer & Programmer, January 2025 – May 2025
Rock, Paper, Upgrade!
Burlington, VT
Designed and programmed the systems for a rock-paper-scissors roguelike video game.
Designed and documented systems.
Coded a prototype for the game in Unity 2D.
Implemented all planned systems into the game.
Released the prototype onto itch.io
Narrative / Sound Designer, Apr 2024 – May 2024
Mongolian Knucklebones Game
Burlington, VT
Designed narrative and background for a minigame collection involving the traditional Mongolian custom of knucklebones games.
Created dialogue script for the game.
Implemented the dialogue into the game using our programmer’s dialogue system.
Worked with an interdisciplinary team on background for the game, including lore, the worldbuilding, and the character’s motivations for the gameplay.
Collaborated closely with artists to bring the world design I created to life.
Completed a project with a team for Game Studio 1 at Champlain College.
Compromised with a team of video game developers to create a finished game.
Researched Mongolian culture and implemented that into the dialogue and world of the game.
WORK HISTORY:
KEEN (Kids Enjoy Exercise Now), Virginia — Volunteer Coach
Falls Church, VA
September 2018 - December 2019
Coached young adults with severe mental disabilities with bowling.
Cared for and looked after young adults suffering from severe mental disabilities.