Role: Sound Designer
Engine: Unreal Engine 5
Platform: PC
Team Size: 10
Development Time: 12 Weeks
You are Nessie, a single mother duck of 5 little ducklings! Everything goes awry when a storm hits, causing you to lose your nest and ducklings! Run, jump, and glide your way though the park to collect your ducklings, as they help you collect sticks and pieces to build your nest out, and really make your house a home!
I was the sound director for the project. I composed the seven-song soundtrack as well as created or used free-use sources for sound effects. I also implemented all audio, including creating a system to switch music in the level. I also worked on some of the documentation for the project.
Link to the soundtrack
From working on this game, I learned that creating music for games is harder than it seems. It put me to the test on how much music I could put out within a lmited time, due to the structure of the development period. I also learned more about Unreal Engine's sound system and how it can be used to produce what I want. I learned more about sound mixing, especially in the game. Finally, I learned more about how the industry works and how to work with a larger team on a project that spans a longer time.